/* IceColdSky Player */

/* Visualizer canvas — overlays shader canvas in shader panel */
#ics-visualizer-canvas {
    position: absolute;
    top:  0;
    left: 0;
    width:  100%;
    height: 100%;
    display: none;
    z-index: 10;
}

/* Play button overlay on upcoming entry images */
.ics-play-btn {
    position: absolute;
    top:  50%;
    left: 50%;
    transform: translate(-50%, -50%);
    width:  64px;
    height: 64px;
    border-radius: 50%;
    background: rgba(0, 0, 0, 0.55);
    border: 2px solid rgba(255, 255, 255, 0.70);
    display: flex;
    align-items: center;
    justify-content: center;
    cursor: pointer;
    opacity: 0;
    transition: opacity 0.25s ease, background 0.25s ease;
    z-index: 20;
}

.ics-upcoming-entry:hover .ics-play-btn {
    opacity: 1;
}

.ics-play-btn:hover {
    background: rgba(0, 0, 0, 0.75);
}

.ics-play-btn svg {
    width:  26px;
    height: 26px;
    fill:   rgba(255, 255, 255, 0.90);
    transition: fill 0.2s ease;
}

.ics-play-btn:hover svg {
    fill: #ffffff;
}

/* Ensure upcoming entry has relative positioning for button overlay */
.ics-upcoming-preview {
    position: relative;
}
